Stats and Skills:
CONstitution, STRength, AGIlity, AWAreness, INTelligence, CHArisma, MAGic. These are the STATS. They are a multiplier against your overall LVL and your roll modifier. Then they get a bonus based on the skills.
CON - Constitution
How durable you are.
Health is 10x CON.
- Immunity: Your resistance towards poisons and illness.
- Will: Your determination and resistance towards possession.
STR - Strength
How big your muscles are.
- Athletics: Using 2 handed weapons. Lifting heavy things, Anything you do with your arms, including climbing. (Great Swords, War Axes, Clubs)
- Block: Absorbing attacks.
NOTE: Carry weight is 10x your STR. (more details in Inventory section)
AGI - Agility
How skilled you are at getting around and precise movements.
- Dexterity: Using 1 handed weapons. (Daggers, Short Swords, Spear)
- Movement: How quickly you can get from one place to another with your legs.
- Dodge: Getting out of the way of attacks.
AWA - Awareness
What you see, what sees, you, and who you can attack from a distance.
- Ranged: Your accuracy and damage when attacking from afar.
- Perception: How well you can see things around you.
- Stealth: How well you can keep others from seeing you.
INT - Intelligence
How big your brain is.
- Investigation: What you know about the world and what you can figure out.
- Crafting: Creating items from materials, including weapons, traps, and clothes.
CHA - Charisma
How charming you are.
- Persuade: How well you can convince someone to do something they wouldn’t do.
- Motivate: How well you can uplift your allies. (More details in Motivate section)
MAG - Magic
How well you can bend the energies of reality and unreality to your whim.
- Combat: Magic that affects health, whether that be taking it away from someone or healing.
- Utility: Magic that does anything that isn’t hurty or healy.
NOTE: Spells require at least 1 point in power.